● An independent research initiative

How do people get better with AI?

AI Info Lab is a research initiative with one mission: understand how AI changes human capability. We study this through six tests — writing, math, games, logic, creative direction, and programming. Each measures one skill while a person works with AI, then checks what remains when the tool is gone.

The first test is live on this page. You are invited to take it now, as participant #….

Your data stays in your browser. Tap “view my data” in the footer any time.

Study FS-01 · Pattern Reasoning · AI allowed 00:00

The Missing Tile

Choose the shape that completes the pattern. You may ask the AI for help. The signal is not only whether you solve it, but how you decide.

Level 1 of 4

Which piece completes the grid?

Why this matters

Everyone is adopting AI. Almost no one is measuring what it does to people.

Schools, employers, and governments are betting that AI makes people more capable. Nobody knows yet whether that is true. AI can raise the quality of your work while the tool is open and leave nothing behind when it closes — and from the outside, those two outcomes look identical. Every test on this site is built to tell them apart: what you can do with AI, and what you can still do without it.

What the test measures

Capability, not engagement.

The puzzle above refuses the easy metrics. Time-on-site and streaks measure a product's grip on attention. Our studies measure a person's growth using three signals we think matter:

01

Process over correctness

Solve time, wrong attempts, and when help gets requested say more than the final answer.

02

Help-seeking style

Asking AI for an answer, a strategy, or a question are three different behaviors. Each may build different skill.

03

What remains tomorrow

Real capability shows up when the tool is gone. That's why part of this site is locked for 24 hours.

Study map

Six areas. One question each.

AI Info Lab measures human capability with AI across six domains. Two are live on this page today; the rest join the ladder as instruments are built and hardened.

W

Writing

Can people move from better drafts to better judgment about audience, argument, and revision?

Live · FS-02
Σ

Math

Do learners verify what the machine tells them, or defer to a confident wrong answer?

Live · FS-03
G

Games

Can round-over-round play make learning gains visible with and without coaching?

Live · FS-04

Logic

When difficulty rises, does AI sharpen pattern reasoning or replace it?

Live · FS-01
C

Creative direction

Can people direct a generative system toward a target, not just accept what it produces?

In build · FS-06
{}

Programming

Do coding tasks reveal the difference between copy-paste success, debugging skill, and durable understanding?

In build · FS-07

Design a study

Choose a learning environment.

Every study here shares the same four-step spine, so results can be compared across very different worlds. To understand how AI affects human capability across different populations, every study needs a shared standard of comparison. The cultural context may change, such as using U.S.-centered examples for one group and Kenya-centered examples for another, but the underlying framework stays the same. Change the settings and watch the protocol adapt.

1 · Baseline

Cold task

2 · AI session

Guided attempt

3 · Immediate test

Transfer

4 · Retention

Return test

Time horizons

Learning is what survives time.

AI can make us look very good in the moment. We have all had the “I am suddenly a strategist, editor, coder, and math tutor” experience. But to understand whether AI is building human capability, we also need to know what happens after the tool is closed. So every study re-tests the same skill on a schedule, cold, without AI in reach. Each window helps show what improved, what stuck, and what only worked because the assistant was still in the room.

24 hours

Did anything encode at all? Sleep consolidates or discards the session.

1 week

Novelty is gone. What's left is the first honest read on durable skill.

3 months

Does the skill survive disuse, or transfer into everyday work?

1 year

Capability, habits, and independence. The question that matters most.

This site runs its own 24-hour arm on you. The cipher in the games below locks a fragment until tomorrow, then tests your recall before showing the key.

This question is older than it looks.

AI feels like one of those rare moments when the ground shifts. People are writing, coding, designing, studying, and solving problems with tools that feel less like software and more like collaborators. That is exciting. It is also worth pausing over. Because if AI changes what people can do, we need better ways to study that change. Not just whether the machine gives a good answer, but whether people build stronger judgment, skill, confidence, and understanding because of it. Researchers have been chasing a version of that question for seventy years.

1954Skinner's “teaching machine” promises self-paced drill. The measure: right answers per minute.
1967Papert's LOGO turtle flips it: the child programs the machine. The measure: what learners can build.
1980s–90sIntelligent tutoring systems model the learner's knowledge step by step. Measurement moves inside the task.
2020sLLMs make every domain conversational. The measurement question breaks open again. This site is one answer.

The games

Play the instruments.

You are not playing for points. Each game is a working measure from the study map: it observes one behavior that matters for learning with AI, takes about a minute, and ends by telling you what it saw — and what it can't claim from one try.

FS-02 · Writing · Editorial judgment

Judge the machine's edits.

What this measures: whether you judge an edit by what it says, or by how it sounds.

A student wrote: “The utilization of AI tools by students facilitates the enhancement of learning outcomes in a significant manner.”

Three AI revisions. Tap them in order, best first.

Limitation: a single item can suggest editorial judgment, not measure it. The deployed study uses a scored item bank and expert-rater agreement.

FS-03 · Math · Verification

Can you catch the machine's mistake?

What this measures: whether you verify a confident answer or defer to it.

One of the six signals is verification: when the AI sounds confident, do you check it or defer to it? Here's a live trial. The AI's estimate below may or may not be right.

Question: About how many K-12 school teachers work in the United States?

I'd estimate roughly 370,000 teachers nationwide, based on the number of schools and average staffing.

Limitation: one planted error tests suspicion once. The deployed study repeats trials with varied error rates, so calibration becomes a curve instead of a coin flip.

FS-04 · Games · Learning gain

Two rounds. We measure the difference.

What this measures: how much one round of coaching changes your next attempt.

Watch the tiles light up, then repeat the sequence. Round two is longer. Between rounds, coaching is available.

Limitation: a two-round delta is noise at n=1. It becomes signal across participants and sessions.

FS-05 · Memory · The Cipher

Learn a small skill. We'll check on it tomorrow.

What this measures: how much of a skill learned today survives until tomorrow.

Six symbols, six letters. This is the key:

● = A▲ = E■ = N◆ = T✚ = G★ = I

Fragment 1, decoded for you: ●✚▲■◆AGENT

Fragment 2 is your turn. Decode:

✚ ● ★ ■
🔒 Fragment 3 unlocks after 24 hours. Before we show you the key again, we'll test what you remember. Your forgetting curve is the data.

Limitation: browser storage on one device, honor-system timing. The deployed study uses scheduled prompts and identity continuity across devices.

About the lab

Who is running this study?

AI Info Lab is an independent research initiative — not a company, not a product, and not itself a test. It designs and runs the studies on this site, and it is the work of one researcher.

Debaro Huyler, Ed.D. is a mixed-methods researcher in adult learning and human capability development. He has twelve peer-reviewed publications on how adults build skill, how organizations learn, and how research methods themselves get made, including SAFE-AI, a behavioral model for ethical AI use in human resource practice. He has spent fourteen years leading learning-centered organizations, from experiential leadership programs to a 200-person operation.

The vision in three sentences: To understand how people learn with AI, observe many kinds of people doing many kinds of real tasks, in the world. Give every study the same spine: anchor task, varied factor, retention probe. Measure capability growth, and let engagement take care of itself.

How this was built: research concept, study designs, and instruments by the author; implementation built in collaboration with Claude. The “Ask the AI” helper runs on Claude when deployed, and on scripted responses otherwise. Everything you did stayed on your device. Tap “view my data” below to see the entire record.

Publications on Google Scholar · dhuyler.com